This can be in your advantage because Nail is after Piccolo, however the order isn't completely accurate and such, you will have to try all 256 characters to find out what character/costume/map you want to play. Like before, the values are random too and not specified.Ġ102 8503 - The bytes that make it possible to change the animations/cutscenes that are playing (this is very complicated, so be aware)Īdvice: The order of the characters is based off the character reference order. This can also result in game crashes if the character doesn't have more than 2 costumes simply because the costumes 3 and 4 are empty and therefor NULL. The third byte group responds to the costume that's playing. The second byte group can fully edit what character is playing without glitches (unless the value is wrong and it ends up playing Goku with 1 HP or crashing/freezing the game entirely). Editing these bytes aren't very accurate because it more likely changes the amount of HP you/the opponent has. The first byte group identifies the character that is playing. Once again, it isn't neccesary changing it as it won't do anything special.Ġ10E 0C00 - After 010E 0C00, there are some byte groups one after another from left to right (byte group = 4 bytes). The third and last 01050A00 indicates the time of the fight. If you have disabled the music in the options menu, this won't really bug you, therefor it's kinda unneccesary to change the music. The second 01050A00 indicates the music being played in the background. If we put "City Ruins" in the "Goku's Quiet Rage" story mode, things don't turn out well because Vegeta is clipping in one of the buildings. Keep in mind that changing maps can result in camera glitches, because the cameras were only intended for that specific map. The maximum (varying on the story mode) may be 4 or even more.Ġ1050A00 - The first 01050A00 indicates the map where the fight is happening. The fourth fifth and sixth GSAC-s are responsible for the events that happen. The second GSAC doesn't do much, while the third GSAC is responsible for the dialogue happening in the background and/or the cutscenes. GSAC - The first GSAC is responsible for the subtitles showing up in the Story Mode. Here are some codes you should look for when editing: (Ctrl + F) Cutscene-editing is VERY VERY complicated, which I don't recommend screwing around with if you are a beginner or new to hex-editing/story mode editing. Don't take into consideration empty bytes (00 00 00 00)ĥ. In every story mode, the structure of the bytes are as follows: xAxx where x represents a digit. Therefor there are 256 possible values (ranging from 00 to FF which in decimal is 255) for each byte. Since we are hex-editing, there are 16 digits (that range from 0 to F). There are no tools out yet for story mode editing, so we are left with editing with 010 Editor, which is the best editor out there. Keep in mind that the only way to modify here in Budokai Tenkaichi 3 is either by using tools, or by manually editing with a hexadecimal editor (otherwise known as hex-editing). What I mean by corruption is that you may end up having Goku (Early) with only 1 health point or having the game play the wrong costume or file, which would result in a game crash/freeze.ģ. Careless editing can result in game corruption and game freezes and crashes. Each code has a different effect for each story mode.Ģ. For example "Goku's Quiet Rage" and "Legendary Super Saiyan" (the one we are editing) have completely different values, therefor 07 will play Goku (Early) in "Legendary Super Saiyan" and in another the game may crash or play a different character or map or costume. Before we start, keep in mind the following:ġ.
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